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Sapphire Nitro+ Radeon RX 460 4GB GDDR5 Graphics Card

SKU: 11257-02-20G Code: 1145756

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For online gamers playing most popular titles such as Counter-Strike: Global Offensive, League of Legends or Overwatch SAPPHIRE Technology introduces the new inexpensive SAPPHIRE NITRO Radeon™ RX 460 graphics card. Featuring the latest power-efficient Polaris chip and making no compromises in cooling, the new budget king of the Radeon rebellion is an affordable upgrade to latest graphics technology.

Designed to perform great in massively popular online titles, the SAPPHIRE NITRO Radeon™ RX 460 promises minimum input lag and over 100 frames per second in Dota 2 or Rocket League in 1080p. Performance up to 30% better than R7 260X is the result of factory-overclocked 4th generation GCN core. The card features 896 stream processors with a boost clock up to 1250 MHz as well as 4 GB of GDDR5 video memory on 128-bit interface and clocked at 1750 MHz (7 Gbps effective speed).

AMD XConnect™ Technology - Plug in and game on with AMD XConnect technology.

Now it’s easier than ever to connect and use an external Radeon™ graphics card. With AMD XConnect™ technology, external GPU enclosures configured with Radeon™ Graphics can easily connect and disconnect to a compatible ultrathin notebook or 2-in 1 over Thunderbolt™ 3 at any time, just like a USB flash drive—a first for external GPUs!

HDR Ready

High Dynamic Range (HDR) is a state-of-the-art technology for gamers and cinephiles that care deeply about the display quality of their TV or monitor. Modeled after the acuity of human vision, HDR vastly expands the range of colors and contrast ratios that can be shown by compatible displays. HDR-ready games and movies played on an HDR display appear strikingly sharp, colorful, and vivid, with enhanced contrast and sophisticated nuance compared to even the most stunning SDR content.

Virtual Super Resolution

Virtual Super Resolution (VSR) is an AMD feature that is game and engine agnostic to simulate Super-Sampling Anti-Aliasing (SSAA) in games that do not have native SSAA support. VSR can also be used in conjunction with other native in-game anti-aliasing for even more game graphics-setting control. VSR allows games to render at higher resolutions (up to 4K; see the ‘Virtual Super Resolution Support’ table, below) and then rescales them down to a lower native display resolution. Using this, you can get quality that rivals up to 4K, even on a 1080p display while playing your favorite games.

Black Diamond Chokes 4

Our Black Diamond Chokes are 10% cooler and 25% more power efficient than a normal choke - and these Mark 4 Chokes reduce the coil temperatures by other 15% over the Mark 3s.

These exclusive chokes will maintain gaming stability using their built-in heatsinks and help minimize coil whine.

Dual-X Cooling

SAPPHIRE's acclaimed Dual-X Cooling is powered by two massive yet silent fans and state-of-the-art radiator design. The new form of our 95mm blades mean greater airflow and superior heatsink coverage at lower noise compared to standard cooling designs.

These feature dual ball bearing fans, which have an 85% longer lifespan than sleeve bearings in our tests.

NITRO Quick Connect

If there’s a fan problem, you don’t have to return the entire card – SAPPHIRE or our channel partners will send out a replacement fan directly to you! All the SAPPHIRE NITRO + Radeon RX480 and RX470 fans use our Quick Connect system. That means they’re easy to remove, clean and replace, with just one screw holding them securely in place.

Two-ball bearing

Dual ball bearings on the fan spindles ensure smooth running and long life and are designed to keep out dust. A quiet cooling solution, Two ball-bearing fan features a high-efficiency blade design.

Frame Rate Target Control

Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when playing an application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card.

Frame Rate Target Control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where frame rates can often run needlessly into the hundreds of FPS. Users might wish to set a very high cap just to limit wasteful FPS like that seen in menus and such, while still taking advantage of the responsiveness given by FPS well beyond 60.

 
 

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